Heck no. After experiencing Oot and MM (especially OOT's) horse back riding, I was so pumped. Sailing, on the seas, with nothing, but tiny little islands? Errr... no thanks.
WW was horrifically easy. And again, you had these tiny little islands to explore. What it suffered from, as did TP (but TP was far worse in this regard), was each place you went to was mainly a dungeon. Oh wow, new island, that actually has room for you to explore properly? Oh wait, its all essentially just a dungeon. BLAH. No thanks.
WW is also an example of pathetic easiness. I mean, in TP, there was little chance of you dying, but at least the
puzzles were harder than WW.
Graphics were nice, but to me the overall story didn't feel... well, deep enough, you know? A bit too light hearted for me to be a Zelda game, and Link wasn't "legend" material. He appeared too weak, and too... normal. I like the reclusive, yet happy, yet mysterious hero that is our link. Unless its a spin-off, like Four Swords Adventure.
And question: after the amazing sidequests in MM, which really got you involved with your surroundings rather than making the surroundings a dungeon, why didn't they take that on in the series?!
And the real cruncher: the game lacked enough atmosphere to me. OOT especially was dripping with atmosphere that made the game so amazingly awesome.
Thats just me personally though
