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Re:Let's make an MMOG (1 viewing) (1) Guest
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TOPIC: Re:Let's make an MMOG
#564
enterthehatrix (Admin)
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Re:Let's make an MMOG
Posted: 12th Aug 07 6:30 am
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Well I wouldn't be able to make it real time, because that would be really demanding on the server, especially if it's part of the site.

So far, nothing has been done, I built a sample movement system so I know how ships would move around each tick. and that seems to be going alright.
 
 
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#571
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Re:Let's make an MMOG
Posted: 12th Aug 07 10:45 am
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I'm just thinking.. Who would control the Empires? Other players?
 
 
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#574
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Re:Let's make an MMOG
Posted: 12th Aug 07 11:29 am
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You can set up your own empire, Empires can have their own development and research trees for attack and defensive capabilities which are paid for via the other players in the empire. If you join an empire, it costs you money, but if you start an empire, you have to do all the research and building work to keep your empire safe. It's a 50/50 game that way, The empire leader is elected by all of the planets, so if someone is doing a shitty job, they can elect someone else. They also won't be able to steal the empire money.
 
 
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#575
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Re:Let's make an MMOG
Posted: 12th Aug 07 8:14 pm
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But you have to be in charge of that sector to create an Empire, right?
 
 
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#576
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Re:Let's make an MMOG
Posted: 12th Aug 07 9:16 pm
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An empire can consist of many sectors, and only a sector leader can apply to join a sector. Sector leaders are voted for by the inhabitants on a sector.

Sectors may be scrapped and implemented in the future if the game expands, but for now I think a galaxy of about 1000 grids should do. That's up to 1000 planets, given each user makes about 10 planets, 100 users. That should be enough for the first round at least.

Each round will be about 3 months long, so 4 rounds in 1 year. I'll keep expanding it as long as people keep playing it, and when it gets big enough, I'll add sectors, but we'll jump straght to empires for now, and any planet can join.

The details will be sorted once we've got a core system to work with.
 
 
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#1192
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Re:Let's make an MMOG
Posted: 11th Jan 08 11:49 pm
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I would assume that this is a bit like Torn City...?
 
 
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#1202
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Re:Let's make an MMOG
Posted: 13th Jan 08 4:03 pm
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No, still designing the game. Lack of suggestions.
 
 
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#1203
Donny (Moderator)
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Re:Let's make an MMOG
Posted: 13th Jan 08 4:10 pm
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I just think that everyone doesnt have enough time plus the time difference doesnt really help anyone. While Im awake at work people in England are relaxing getting ready to go to sleep. So time does play a huge factor as well. Plust we really cant get out Idea across in the boards because we have no way of explaining our vision via typing
 
 
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#1204
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Re:Let's make an MMOG
Posted: 13th Jan 08 5:15 pm
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I want my voice in the game lol. Ummm lets see. I think the game is pretty well thought out at this point. Just get some item ideas and some missions and your set lol.
 
 
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#1211
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Re:Let's make an MMOG
Posted: 14th Jan 08 11:00 am
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It's all going to be text and web based.. No real time graphics or anything.
 
 
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#1689
Odnetnin (Moderator)
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Re:Let's make an MMOG
Posted: 11th Apr 08 4:55 pm
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How about a game in teh style of the new FF WiiWare game...

Not obviously called Final Fantasy but in the GC Crystal Chronicles you could build up your stats so you could od things like grow trees or makes weapons depending on which job you had, and in the new title you send people off to do quests for you and you can build a city, how about that?

IE: Zaraff has been sent on quest: "Collect Mushrooms". Zaraff will return with status of quest in: 1hr 57mins.

And with the reward gained from sending Zaraff on this little quest you can make you city larger.
Characters like Zaraff would be NPCs, and you could have several charcters like him. The better your city gets the more people would come to you looking for work...

Etcetera.
 
 
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#1695
enterthehatrix (Admin)
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Re:Let's make an MMOG
Posted: 12th Apr 08 9:10 am
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... Again, too big for MMOG. WiiWare is something I'm hoping to develop for once I've got ahold of the SDK, and from there hopefully we can come up with something.
 
 
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#1714
Darth Beck (User)
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Re:Let's make an MMOG
Posted: 16th Apr 08 5:37 pm
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The game's concept sounds really good from what i've read, it's a good idea.

You should definitely keep it text based.

Have you started creating it yet?
 
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#1715
enterthehatrix (Admin)
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Re:Let's make an MMOG
Posted: 16th Apr 08 6:04 pm
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I did start building the navigation system and the development trees, unfortunately I put it all on hold because nobody has really confirmed what they wanted in the game, or even if they want to keep that system.
 
 
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#1716
Odnetnin (Moderator)
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Re:Let's make an MMOG
Posted: 17th Apr 08 4:11 pm
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Can we have factions?
Like, Zaraff is a member of faction A, and therefore hates Shabba who is a member of faction B, but Zaraff isn't strong enough to kill Shabba, so luckily faction A has formed a partnership with faction C and Rodar from faction C has come to help with the killing.

Etcetera.
 
 
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