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Miyamoto: "Ocarina Of Time could've been an FPS." Print
Written by Dave Aubrey   
Tuesday, 13 May 2008

... What. 

Okay, so basically Shigsy says that after Goldeneye and it's success, he was very tempted to do Zelda as an FPS, but he decided not to simply because you wouldn't be able to see Link, and therefore the whole 'growing older' part of the game would look kinda silly.

An FPS Zelda... Could you imagine that? It would be nothing but pure epic.

Source. 

 
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