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Gears of War 2 Multiplayer Interview Print
Written by Donny   
Wednesday, 25 June 2008

Cliffy B Talks about weapons, cars and what is he playing right now.

 

Im not a huge fan of Gears of War. In fact unless someone had a gun to my head, that would probably be the only time I would play it. Cliffy B did an interview with the people over at Gamepro and he talks about the controls and enhanced Multiplayer in Gears of war.

Lets first talk about the Enhanced Multiplayer.

It sounds like there will still be 4 on 4 matches, but will there be new game modes or other multiplayer features?

We're doing 5-on-5 and with all of the other modes if you fill it up you have 10 players. Once you have the matchmaking in there it's really nice.

So there you have it instead of 4 on 4 you will not be able to do 5 on 5 matches...... Go change your pants now.

Of course one main problem that gamers found in Gears of War is getting stuck on walls which Epic has been trying to fix on GoW 2.

There were some complaints of players getting "stuck" to walls when trying to hide behind scenery. How will you refine that?

I felt like the Gears cover system worked like 85 percent of the time and we want to get as close to 100 percent as we can. We also offer an alternate control scheme, which is pretty similar to Uncharted, where we decouple the cover and the evade button so players can have those on separate buttons if they want.

So you played Uncharted and thought their cover style was a good idea?

Well, we thought some players would want it. Personally, I can't stand it. I like our system, but it's okay to have that option. I don't like my Y-axis inverted but some people do, so we want to make everybody happy.

 Of course on top of that there will also be destructable environments which should excite some players however there will be no customization to characters. 

Will the new tech allow for destructible environments? If so, how might this impact gameplay?

That's what the fractuables allow. You really feel like you're chipping away at stuff and really interacting with the world. In a game like this, not only does Marcus slam into the wall, but shooting is your base form of interaction. When you're targeting a guy and he goes back behind cover and you have another unannounced weapon which is doing serious damage...We have this whole chart of things we've announced and things we haven't...I always have to cross-reference it in my head. Let's just say we leverage as much as we can whore the feature.

Will there be any character customizations or weapon customizations in Gears of War 2? If not, why so?

We're not really that kind of game. We're not going to allow you to bling out your gun. The Lancer's a Lancer, Gus is Gus, and Marcus is Marcus. Those are the identities we're sticking with.

There was one vehicle scenario in the first game. Are more vehicles something that would enhance Gears 2?

Absolutely. We've already announced the Centaur. And there are other levels that are unique in a similar vane to that. There are some really nice surprises that haven't been announced.

At this point they have no announced any form of Co-op and the game might make it's way to E3 however at this points nothing is being mentioned And if you care enough of what Cliffy B is playing He is playing Boom Blox by EA

"I've been playing Boom Blox and that is really f*cking fun. My girlfriend and I are knocking down each other's towers or we'll play the little puzzle mode where you have to knock it down in one shot. That game is really freakin cool. I beat Condemned, which I really enjoyed. "

Gears of War 2 is of course the continuation of Gears of War 1. Hopefully they will have a better story line. You can find Gears of War 1 for about $10 bucks if you buy online or $30 bucks if you buy it at your local retailer. But I'd suggest if you haven't played it rent it or borrow it from a friend first.

Source

 

 
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